At the moment it supports these the engine versions below:

  • UE 4.25
  • UE 4.26
  • UE 4.27
  • UE 5.0

Integrate DataConfig Plugin

The easiest way to try out DataConfig is to add it as a plugin into your C++ project. In this section we'll walk through the steps of integrating DataConfig plugin into a empty UE C++ Project.

  1. Get a copy of the repository. Then copy ./DataConfig (where DataConfig.uplugin is located) into your project's Plugins directory.

  2. Delete DataConfig\Source\DataConfigHeadless folder. It has a DataConfigHeadless.Target.cs file which is a hack to build a headless binary during development. This step is crucial or you your project won't build.

  3. Restart your project. There should be a prompt to compile plugin sources. Confirm and wait until your project launches. Then open Settings -> Plugins you should see Data Config listed under Project Editor category.


  4. The plugin comes with a set of tests. Open menu Window -> Developer Tools -> Session Frontend. Find and run the DataConfig tests and it should all pass.


Integrate DataConfigCore Module

DataConfig is packed into a plugin to bundle automation tests with a few assets. You're encouraged to integrate only the DataConfigCore module. It contains all core features with minimal dependencies.

Most projects should has a editor module already setup. In this section we'll go through the steps of integrating DataConfigCore and build it with the project's FooProjectEditor module.

  1. Get a copy of this repository. Then copy DataConfig/Source/DataConfigCore into your project's Source directory.

  2. Edit FooProjectEditor.Build.cs add add DataConfigCore as an extra module:

    using UnrealBuildTool;
    public class FooProjectEditor : ModuleRules
        public FooProjectEditor(ReadOnlyTargetRules Target) : base(Target)
            PublicDependencyModuleNames.AddRange(new string[] { 
                "DataConfigCore",	// <- add this
  3. DataConfig needs to be explicitly initialized before use. Find FooProjectEditor module's start up and shut down methods and setup DataConfig accordingly.

    #include "DataConfig/DcEnv.h"
    #include "DataConfig/Automation/DcAutomationUtils.h"
    void FFooProjectEditorModule::StartupModule()
        // ...
        // dump a FVector to try it out
        FVector Vec(1.0f, 2.0f, 3.0f);
        FDcPropertyDatum VecDatum(TBaseStructure<FVector>::Get(), &Vec);
    void FFooProjectEditorModule::ShutdownModule()
        // ...
  4. Rebuild the project and restart the editor. Open Output Log and you should be able to find the dump results (to filter use Categories -> None ).


You can refer to Module Setup for more detailed integration instructions.