1.
Intro
2.
Examples
2.1.
JSON Deserialization
2.2.
Custom
2.3.
Debug Dump
3.
Integration
4.
Design
5.
Programming
5.1.
Data Model
5.2.
Error Handling
5.3.
Env
5.4.
Reader Writer
5.5.
Serializer Deserializer
6.
Formats
6.1.
JSON
6.2.
MsgPack
6.3.
Property
7.
Extra
7.1.
FColor
7.2.
Base64 Blob
7.3.
Nested Arrays
7.4.
WriterAPI
7.5.
JsonConverter
7.6.
AnyStruct
7.7.
InlineStruct
7.8.
InstancedStruct
7.9.
Field Renamer
7.10.
Property Path
7.11.
SQLite
7.12.
NDJSON
7.13.
Root Object
7.14.
Module Setup
7.15.
Dump Asset To Log
7.16.
Blueprint
7.17.
Gameplay Tag
7.18.
Gameplay Ability
7.19.
Blueprint Nodes
8.
Advanced
8.1.
Benchmark
8.2.
Writing Handlers
8.3.
UE Core Types
8.4.
Optional
8.5.
Non Class/Struct Root
8.6.
No MetaData
8.7.
Automation
8.8.
UE Upgrades
8.9.
Breaking Changes
9.
Changes
10.
License
Light (default)
Rust
Coal
Navy
Ayu
DataConfig Book
Formats
This section contains documentation for supported formats.