Breaking Changes
On this page we'll document breaking changes across versions.
1.7.0
- UE 5.5 deprecated
StructUtils
plugin, thus we'll need to setup multiple uplugins for UE5. See: DataConfigXX.uplugin
1.6.0
-
Added a optional
FName
toFDcSerializer/FDcDeserializer::AddPredicatedHandler
which can be used to identify an entry so one can replace it later like this:Ctx.Deserializer->PredicatedDeserializers.FindByPredicate([](auto& Entry){ return Entry.Name == FName(TEXT("Enum")); })->Handler = FDcDeserializeDelegate::CreateStatic(DcEngineExtra::HandlerBPEnumDeserialize);
-
Removed
DcDeserializeUtils/DcSerializeUtils::PredicateIsUStruct
. UseFDcSerializer/FDcDeserializer::AddStructHandler
instead. It's more accurate and overall gets better performance.For an concrete example, change this:
Ctx.Deserializer->AddPredicatedHandler( FDcDeserializePredicate::CreateStatic(DcDeserializeUtils::PredicateIsUStruct<FMsgPackTestSuite>), FDcDeserializeDelegate::CreateStatic(HandlerMsgPackTestSuite) );
to this:
Ctx.Deserializer->AddStructHandler( TBaseStructure<FMsgPackTestSuite>::Get(), FDcDeserializeDelegate::CreateStatic(HandlerMsgPackTestSuite) );
and that's done. For more details see: Serializer Deserializer Setup.
-
Move many
DataConfigEditorExtra
content to the newDataConfigEngineExtra
runtime module so it can be used at runtime. This is mostly for the blueprint nodes to be available at engine runtime.
1.5.0
- Renamed
EDcDataEntry::Nil
toEDcDataEntry::None
. This is a fix for MacOS build.